The next PlayStation 4-exclusive Ghost of Tsushima won’t be the kind of game you can play in just a few sessions – in fact, it could take you up to 50 hours.
This estimate was given by Ghost of Tsushima’s creative director, Nate Fox, in a recent interview with Voxel. Fox was reluctant to put an exact number on the duration of the game, saying that “the results were quite different” when tested with players because some preferred to explore the game rather than leafing through the main story.
But when asked if the game could take “30, 40, 50 hours or more” for players who like to get away from the main story and explore, Fox replied “Yes, absolutely,” adding: ” However, I would strongly recommend everyone to get off the main road and get lost on Tsushima Island, there is a lot to discover there. “
More than the main story
It’s no surprise that Sucker Punch doesn’t have an exact number for the total duration of Ghost of Tsushima – open world games have always tended to vary wildly depending on their players, especially when they have a card great and complete to explore, which seems, Ghost of Tsushima does.
Talk with IGN Nordic, Fox said the game map “is huge”, covering “the biomes you can find in Japan, from snow-capped mountains to bamboo forests, waterfalls and rolling meadows, it’s all there.” Added to this sense of scale is the lack of map markers in the game which, Fox hopes, will encourage players to “get lost in Tsushima” and find “all kinds of hidden stories and items to which you will have access. following your curiosity. ”
In addition to enlarging the map, Fox pointed out that Sucker Punch tried to create something more than just an empty open space:
“We want to give enough to keep it electrifying for the player. We didn’t want to make a huge card and have nothing on it. So it’s full of people, objects and stories to explore. “
Players wishing to enjoy the game even longer and take on challenges will also be able to take advantage of its different difficulty levels, confirmed when the game was announced by co-director Chris Zimmerman and recently confirmed by creative director Jason. Connell in an interview with the Washington Post:
“If the game is too easy and you want it to be a much more difficult experience, you can take it up a notch. If you find that the game is a little too hard, you can remove it. Again, it’s an effort to try to get as many players as possible. “
With so much to do and explore, Ghost of Tsushima has the potential to be a game that takes a lot of players to the release of PS5 in Holiday 2020. Ghost of Tsushima will launch on PS4 on July 17, 2020.